Wednesday, March 27, 2019

Guildhall Review

I first played Guildhall at my FLGS.  It was a game I'd heard about for a while.  I have a friend a few states away who consistently speaks highly of it.  The Dice Tower would sporadically heap praise on it as well.  But the look and feel of the game just didn't grab me.  Plus, I own a lot of card games already.  Seriously, I own a lot of card games.  But my FLGS had a demo copy, and I had an hour to kill one evening, so I figured why not?  I'm glad I did, because Guildhall lives up to all the fond things said of it.

Guildhall was published in 2012 by AEG, and was designed by Hope S. Hwang.  It's primarily a set collection game, except each set has a special ability you can invoke.  There are only 6 sets in the game, and their abilities delicately play off one another.  The first player who completes enough sets to earn 20 points is the winner.  But for more detail, lets get into the rules summary.

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